Designer,Josh J. Carlson, Adam Carlson,
Artist,Josh J. Carlson, Anthony LeTourneau,
Publisher,Chip Theory Games
So my verdict on too many bones. A lot to love here, but after 3 full campaigns of it, I feel like i’m done with it. For at least a while. It’s a great game to discover and explore, but i’m not feeling the call to really dig into it and master each character. The core gameplay loop is just a little too repetitive for me personally. I’d gladly play it again, but not immediately. As a concept and as a piece of board game design, its really impressive and clever and i can see why its hugely popular. But as much as i love the character system, the fights felt grindy after a while. Like i wanted them to be over so i could just get the upgrade. Which is very MMO like.